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Sherlock Holmes The Awakened
Trailer of the game.

Game description: Experience a nerve-racking Lovecraftian adventure, rebuilt from the ground up with modern graphics and gameplay. Become Sherlock Holmes, and find yourself at the heart of the terrifying Cthulhu Mythos as you investigate a series of mysterious disappearances in Europe and the US.

Role: Mission Designer

Overview

During the development of Sherlock Holmes: The Awakened, my primary responsibility was designing Chapters 4 and 5 of the main storyline, set in the humid, sweltering atmosphere of New Orleans. Beyond the main storyline, I also took ownership of The Other Gods, a side quest from The Whispered Dreams DLC, handling everything from the initial pitch to scripting and final implementation.

New Orleans Chapters

As the game was a remake, we already had an established storyline to build upon from the 2005 original. However, our goal was not simply to recreate it, but to refine and modernize the narrative and gameplay to deliver a more engaging experience. With this in mind, I began by working closely with the Narrative Design team to pitch and develop a reimagined version of the New Orleans chapters, approaching it from both storytelling and gameplay perspectives.

Our goal was to give players greater agency by making the investigation more non-linear, encouraging them to piece together clues and draw their own conclusions. To achieve this, we introduced new characters, developed branching dialogues, and incorporated multiple detective mechanics, allowing players to approach the investigation from different angles and uncover answers in their own way.

In the end, we preserved the key plot points of the original game while expanding the narrative to allow for deeper character development and more engaging storytelling. Most importantly, these changes helped us capture the essence of a true detective experience.

The Other Gods

I also had the pleasure of creating The Other Gods, one of the game's most well-received side quests. Unlike the main storyline, this quest was developed from an entirely original concept, giving me the opportunity to shape its narrative and gameplay from the ground up. I had a lot of fun working on it.

The main challenge was developing a concept that would fit naturally within the game's established narrative without conflicting with the main storyline or Sherlock's circumstances. At the same time, I wanted to take advantage of his perspective as an outsider in the New World, crafting a standalone story that captured the unique New Orleans flavour and characters.

After researching the history and culture of New Orleans, I developed a mystery that weaves together themes of corruption, brotherhood, guilt, and voodoo, drawing inspiration from the city's cultural heritage. I was incredibly lucky to collaborate with a great team on these quests, including:

Sergey Salnikov and Yura Ponomarenko - Environment Artists
Anastasiia Byzova and Vitalii Nechyporenko - QA Testers
Alexey Ovcharov - 3D Artist
Mykyta Myroshnikov - Narrative Designer
and many other incredibly talented people.

A huge thank you to the entire Frogwares team for their support, creativity, and collaboration throughout the development process. It was a pleasure working alongside such talented people.